I believe I could model this much better now that this one is under my belt.
Thursday, December 14, 2017
I believe I could model this much better now that this one is under my belt.
Things I am happy about: I was able to get it a space sky dome, all the textures came from substance painter, I was able to put more objects in the scene than in the proto- type
Things I am sad about: I never was able to get my character into the game. For all the hours I spent trying, I don't feel like I am that much closer to it happening either. Also I could not get the turns to work with my assets, I think I am close to figuring that out though. As of now the game is quite boring....
Thursday, December 7, 2017
To start in keyshot I learned that it was easiest to go back to the modeling program and separate the materials there.
Once the materials were separated it was fairly easy to match the colors of the truck. The program really highlighted some of the problems in my model. Hopefully I can go back and fix it before the final render when we get the full program.
Once the materials were separated it was fairly easy to match the colors of the truck. The program really highlighted some of the problems in my model. Hopefully I can go back and fix it before the final render when we get the full program.
Wednesday, October 11, 2017
Project 2:
https://skfb.ly/699Jy
Here is the wizard model for the running character and here are his UVs unwrapped
Now I need to texture him along with the rest of my assets.
Project 1:
Script for the coins
The Blueprint to make sure your character is destroyed by running into the walls
Here is the script to make the coins spawn randomly on the tile
Script to make the blockers spawn on the attach points
This is the script that destroys the old tiles that your character runs by
This is the script to find the spawn points for the blockers
This is the blueprint to vary the blockers and coins on different tiles
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