Thursday, December 14, 2017

Here is the final render of the truck. I added to the definition above the wheel well. I tried to smooth the front of the truck. I made the windows larger in the back. I could not get the sharpness out from the top of the truck.

I believe I could model this much better now that this one is under my belt.
Here is the endless runner game
Things I am happy about: I was able to get it a space sky dome, all the textures came from substance painter, I was able to put more objects in the scene than in the proto- type

Things I am sad about: I never was able to get my character into the game. For all the hours I spent trying, I don't feel like I am that much closer to it happening either. Also I could not get the turns to work with my assets, I think I am close to figuring that out though. As of now the game is quite boring....
https://skfb.ly/6v7PC

Here is the finished Astronaut model

And here he is rigged




https://skfb.ly/6v7PG

Knight Character


Thursday, December 7, 2017

 To start in keyshot I learned that it was easiest to go back to the modeling program and separate the materials there.




Once the materials were separated it was fairly easy to match the colors of the truck. The program really highlighted some of the problems in my model. Hopefully I can go back and fix it before the final render when we get the full program.





Here I am diving back into substance painter to learn and create the assets for the endless hallway game. I struggled because adding any distinct features to these would make it too apparent that the assets were just being re-used throughout the game.





Here I started my 4th project that is separate from the game completely. I am modeling my dads old truck. I hope to render it in keyshot eventually.

 Here is the model I made for the Astronaut main Character to run through the game.
This is my first attempt to rig him in Maya. It works well except I am struggling to get his elbow joint in the right place. I am worried I might have to rig by hand.